Sunday, August 9, 2015

Visual Backstory: A Checklist for Science Fiction Artists

After yesterday's post about my 1982 concept painting called "Skysweepers," I thought I'd post a checklist for things to consider to give your scene a backstory, a feeling that the world has been lived in. This is a good post to bookmark for future reference.

A painting of a futuristic world should provide evidence of what happened in the period of time leading up to the moment you’re showing. For example, some of the vehicles and buildings might be new, but others might be holdovers from an earlier period in your world’s history. I went around and took some photos and found some samples to suggest the kinds of effects we're talking about.

Here are 25 tips to help give your scene that convincing “lived-in” look.


1. VEHICLE MAINTENANCE
Instead of always showing imaginary vehicles in perfect repair, why not show them in the shop? Most train yards have a side track for discontinued designs or ones in need of repair.



2. FACTORY FINISH
In both digital and painted renderings, surfaces usually come out looking pristine and new, so adding wear and tear takes deliberate effort. Leave some parts of it looking almost perfect, and then add dirt, dust, cracks, chips, creases and bent corners to the parts that get the most handling or exposure to the elements.




3. CORROSION
Most metals except gold corrode when exposed to air or water. Corrosion is a chemical reaction where the metal combines with oxygen. Each kind of metal has a characteristic color. Iron corrodes to a red-orange, copper to a dark brown, bronze to a blue green, and aluminum to a white powder. Thin outer surfaces corrode first, especially if they’re exposed to salt. A colored stain often stains downward following the path of water runoff.


4. DENTS AND SCRATCHES
The dents and scratches in a vehicle tell the story of a series of misfortunes. Traffic impacts are often at bumper height; aircraft often get nicks on the leading edge of the fuselage and wings. Industrial designers usually plan for breakable forms like light covers and windows to be set back from the outermost edge of the form. This Cousteau submersible vehicle has a scratches, dents and paint chips missing from its many voyages.



5. STREET TRAFFIC WEAR
Vehicles also wear down the surfaces they contact in very particular ways. Asphalt surfaces are prone to potholes and lateral cracks, as well as indentations under the wheels from the weight of heavy vehicles, especially at intersections. You can imply the passage of large vehicles by putting scrape marks under bridges or guard bars around delicate forms (such as those guarding the cooking oil barrels behind this fast food restaurant).

Detail of Spaceport Bar by James Gurney from Imaginative Realism
6. FLYING VEHICLE WEAR
Airport tarmacs have skid marks from tires on touchdown. Spacecraft would probably need some sort of launch apparatus, which would endure abuse from the propellants. Large spacecraft in docking bays might use some kind of flexible fenders like those that shield docks from ship impacts.



7. PAINT CHIPS
Paint doesn’t adhere well to sharp edges or corners, so it chips off there first. Nor does it hold on if water vapor gets trapped underneath, so it will often peel at the base of a wall near the ground. Paint will crack with a particular geometry, with the cracks usually meeting at right angles.




8. CRACKS
Rigid materials bend a certain distance before they break. Brittle materials, like masonry or cement, will crack in lines perpendicular to the direction of expansion or bending. Pre-scoring sidewalks reduces cracking. Trees push up on paving surfaces around their root systems. This kind of cracking and heaving is accelerated in subfreezing weather. Window glass tends to crack in radiating lines from the point of impact.



9. VANDALISM AND GRAFFITI
People deface things for a variety of reasons. Pyromaniacs might burn a parked car or an abandoned building. Bored kids might break windows. Many regard graffiti as vandalism, but people often do it in the name of art. A lover might use graffiti as a declaration of love, or a gang member might use it as a proclamation of group identity. In a totalitarian society, protestors often deface the visage of a despotic dictator. Most graffiti has looping or curving shapes because it follows the radius of arm movements.




10. DEBRIS
Small windblown street debris includes such things as paper wrappers, leaves, or cigarette butts. It collects in corners or against curbs wherever there’s no person or machine to actively clean it. Futuristic societies could have robot drones doing the job. Junk debris also collects wherever people leave it: on counters, in stairway landings, or on rooftops. In this scene of a rooftop workshop (above) there are tools and parts on the counter, a dented screen against the wall, and larger machine parts outside.


12. WORN COSTUMES
Old clothing tells the story of the owner’s life. In the case of this asteroid miner, he has evidently worked for a variety of different corporations, including one called “Western,” and has toiled away for a time on Neptune. The American flag on his shoulder is tattered, and his jacket is as creased as his forehead.



12. GRAPHICS
Letterforms can be made from paint, stick-on vinyl, neon, or translucent plastic. You can contrast hand-lettering with machine lettering to suggest a society with an extreme class division. Consider what technology your society will use for changing information, such as announcing that a business is “Open” or “Closed.” You might show the system failing in some way, such as having some of the letters not lighting up.




13. LEAKS AND STAINS
Cooking oil must be vented from a kitchen, and it invariably plasters the wall with a black stain that drips downward. All vehicles use lubricants which drip from the engine in places where the vehicle stays stationary or where it hits a bump in the road. Every vehicle needs access points for refueling or lubrication. Drips form below these points.



14. LABELS AND LICENSES
In young societies, there often isn’t much regulation of vehicle traffic or commercial activity. But as a society ages and gets more crowded, vehicle owners have to show that they’ve met legal requirements for registration and inspection. Vehicle labels include license plates, inspection stickers, theft warnings. Because alcohol and drugs are usually regulated, you often see a lot of stickers near the entrances of bars.




15. CONDUIT CLUTTER
To make a dwelling or vehicle receptive to wireless signals, it needs antennas or parabolic dishes. Anything that needs a direct flow of electrons, fluids or light pulses needs wires or pipes or fiber optic cables. In old stone structures, these are often run along the outer walls. Large scale cable corridors typically follow railroad right-of-ways. Obsolete cables, antennas, or satellite dishes are often not removed after they become obsolete.




16. IMPROVISED REPAIRS
Fixing something properly is expensive. If you can’t afford to repair that car window with factory parts, why not use a little duct tape and plastic sheeting? Junkyard parts generally don’t match, as seen in this sketch of an old Buick. In the photo of a car’s front end, the owner has held the parts together with rope. In our world, modernistic buildings are sometimes draped with tarpaulins to keep their roofs from leaking.



17. OLD PEOPLE, OLD TECH
Old people tend to be reluctant adopters of new technology, and they generally keep on using tech that served them when they were younger. In this photo of a pet shop counter, the fax machine and security camera monitor are at least 20 years old.

18. POST-FASCIST UTOPIAS
Your world doesn’t have to look decrepit or dystopian. You might show a city that had once been ruled by an authoritarian central government that is now in the hands of a vibrant local economy; think of Le Corbusier’s severe worker houses taken over by people who love flowers in window boxes.



19. CUSTOMIZING
You might want to show how individuals customize a standardized environment. In a high-tech corporate future, people might be issued a uniform work cubicle, vehicle, or housing unit. But people don’t leave it standard-issue for long. Cab drivers in Jordan hang religious images from the rear view mirrors. Animators festoon their computers with cool collectibles. A pack rat will transform any workspace with eccentrically organized clutter.



20. RECYCLED TECH
What happens if a low-tech society inherits a world from a machine age? They might have no idea how the mechanical parts function, yet they would use whatever parts they find for other purposes. You might have a low-tech society reusing the parts of abandoned spacecraft for animal-drawn vehicles, or a robot made up of recycled parts



21. RETROFITTING AND REPURPOSING
A classic design strategy is retrofitting, modifying existing technology with updated elements, usually to adapt the system for modern uses. You are retrofitting if you stick an outboard motor on a rowboat, tape a GPS unit on your dashboard, or, in the case of this photo, use a steel ship cabin as a guardhouse near the entrance of a scrapyard.



22. REPAIR AND CONSTRUCTION
Many science fictions worlds in film and video games are shown being destroyed. But few are shown being fixed afterward. If there have been battles in your world’s past, surely there will be work crews fixing the damage. Apart from battle damage, there’s the normal decay and wear which requires constant maintenance. At actual construction sites, take note of the way pedestrian and vehicular traffic is rerouted around the construction.



23. DECORATIVE HOLDOVERS
Remember that for most of the history of design, people have used decorative elements to evoke a civilization’s past glories. This explains hood ornaments, ship figureheads, and the Venetian bucentaur. Functional elements often get absorbed into a design, where they serve a decorative function in the later stages of design evolution. Examples include running boards, which appeared on cars even when they were no longer useful.



24. DISTORTED FORM
Wood, like many other organic materials, tends to warp if it is exposed to heat or moisture. Plastics and metals bend or melt when they are heated or stressed. Even masonry goes out of alignment, especially if it is subjected to seismic stresses. These effects play out on older buildings, which rarely remain on plumb.



25. INVASIVE PLANTS
In any temperate or tropical climate, a structure that’s not actively maintained quickly gets overwhelmed by plants, but too often dystopian futures show a denuded planet. Invasive plants can get started in the smallest cracks near the ground or even high up on a structure. In the end, nature returns and swallows up the fleeting efforts of humankind.
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You can find some of my dystopian world-building in Dinotopia: First Flight (signed copies on our web store, also available from Amazon). For more tips on creating realistic imaginary worlds, check out my book, Imaginative Realism: How to Paint What Doesn't Exist which you can also get from Amazon.



Saturday, August 8, 2015

Gouache Illustration: Skysweepers

Blog reader Jeff Jordan asked: "I was wondering if you're using gouache strictly as a sketching medium, or if you've done or are doing finished works, illustrations, whatever, in gouache?"

"Skysweepers," by James Gurney, gouache and acrylic, 1982
Jeff, here's an example that I did as a portfolio piece more than 30 years ago. I imagined these "Skysweepers" as flying vehicles that scour the grime off the clear dome that covers a city. The logo on the vehicle shows that the SOLAR corporation owns the municipal contract.



But the fleet is dented and rusty, with black tape holding on one of the headlights. The shop is a mess of leaking oil. Mechanics are drinking on the job, and they've brought their dogs to work.

The idea of creating a future with an embedded history came from Blade Runner and Star Wars. I was also inspired by the gouache production designs for those movies by Syd Mead and Ralph McQuarrie. For this painting I combined some acrylic with the gouache, especially in the smoky areas.  

I still like using gouache for vehicles, robots, and architecture. I did some sepia paintings, such as "The Sinking of the Hagfish" and "Grapple Hold," in gouache for the recent edition of Dinotopia: First Flight (signed copies on our web store, also available from Amazon). Skysweepers is reproduced in my book Imaginative Realism: How to Paint What Doesn't Exist which you can also get from Amazon.

I'll do a post tomorrow with more ideas about designing a future with a rich past.

Friday, August 7, 2015

GJ Book Club: Chapter 18: Visual Memory

On the GJ Book Club, we're looking at Chapter 18: "Visual Memory" in Harold Speed's 1917 classic The Practice and Science of Drawing.

The role of memory is a subject that's not often talked about in drawing books. I'll paraphrase the key points in my own words, followed by Speed's elucidation and a few comments.

1. The art that we've seen influences our perception of the world.
As Speed puts it: "After seeing the pictures of some painter whose work has deeply impressed us, we are apt, while the memory of it is still fresh in our minds, to see things as he would paint them."

The greatest tribute we can give to artists of the past is that we see the world in terms of their artwork: We see in nature a Turner sky, a Maxfield Parrish dusk, a Wyeth barn, or a Rockwell character.

How many of us have seen a tree as a "Rackham" tree?
2. In the 19th century, England and France produced two contrasting artistic responses to the direct observation of nature, the English Pre-Raphaelites and the French Impressionists. Those differences reflected contrasts in their national temperaments.

He says, "The intense individualism of the English sought out every detail, every leaf and flower for itself, painting them with a passion and intensity that made their painting a vivid medium for the expression of poetic ideas; while the more synthetic mind of the Frenchman approached this search for visual truth from the opposite point of view of the whole effect, finding in the large, generalised impression a new world of beauty."

Note that by "synthetic" he means unifying separate elements into a whole. He doesn't mean our modern sense of synthetic as "artificial." This is a fascinating way to look at the two outdoor painting movements, which are so different in their goals and results.

3. Observation without memory leads to commonplace results.
This is a wake-up call to the contemporary "plein-air painting" movement, and also to our contemporary obsession with taking photos of everything as a substitute for memory. Speed says "the system of painting continually on the spot is apt to lose touch with [the artistic impulse]."

This can especially be a problem in commercial "plein-air paint outs" where the whole idea is to go to a place we have no feeling for, and quickly hunt down a subject that we hope will have the greatest likelihood of selling that day for the maximum price.

In N.C. Wyeth's letters, he talked about the painters who would arrive in the Brandywine Valley on weekends to "bag a landscape" the way trophy hunters would "bag" big game in Africa. For both N.C. and Andrew Wyeth, the inspiration for painting outdoors always began in the memory and the imagination, and they already knew the painting they wanted to paint before heading outdoors to nature.

Isaac Levitan, Such moonlight scenes could only have been painted from memory 
4. Why memory is so important to the painter.
a. Memory retains essential things, and discards non-essentials.
b. We can make better pictures if we cultivate the "flashes of inspiration," that we see fleetingly, often in momentary light or transitional moments.

5. Memory can be trained.
It's not easy at first, but there are systems. He mentions the memory drawing school of Monsieur Lecoq de Boisbaudran. Speed recommends that "What students should do is to form a habit of making every day in their sketch-book a drawing of something they have seen that has interested them, and that they have made some attempt at memorising. Don't be discouraged if the results are poor and disappointing at first—you will find that by persevering your power of memory will develop and be of the greatest service to you in your after work."

6. Don't chase effects.
Every landscape painter learns this the hard way. Changing light, especially on a partly cloudy day, presents one inspiring light effect after another. But once you commit to a particular one, you have to stick to it and not be lured away by another effect. That requires the discipline of memory.

Feel free to offer your comments on any of the points mentioned above, or other points I may have missed.

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The Practice and Science of Drawing is available in various formats:
1. Inexpensive softcover edition from Dover, (by far the majority of you are reading it in this format)
3. Free online Archive.org edition.
and The Windsor Magazine, Volume 25, "The Art of Mr. Harold Speed" by Austin Chester, page 335. (thanks, अर्जुन)
GJ Book Club on Pinterest (Thanks, Carolyn Kasper)

Thursday, August 6, 2015

Recreating Life on a Victorian Farm

Victorian Farm is historical documentary, first broadcast on BBC, which recreates farm life in mid-19th century Britain (link to YouTube). A team of specialists in daily life of the period move into an abandoned Shropshire farm which still has some of the original tools and furnishings. They restore the coal range, get a delivery of coal from a canal boat, and plow and plant the fields using horse-drawn implements from the period. 

Another fine revival documentary is Secrets of the Castle (link to YouTube), where archaeologists turn back the clock 500 years to show castle life in Tudor England.

Wednesday, August 5, 2015

Master Penman Jake Weidmann



Here's a video about master penman Jake Weidmann (link to video). I just wish the editing gave us a little more time to see his work.

Diner Talk

The guy at the counter wears a T-shirt that says, "I speak my mind because it hurts to bite my tongue all the time." He doesn't say a word.

Diner Talk, gouache, 5x8 inches by James Gurney.
Behind me a college girl is talking to her companions. She says, "If I don't have enough Red Bull to get me through the day, I will be pissed." She never stops talking.

The first step in painting the scene is to place the main figure and work out the perspective of the counter, stools, and far wall.

Then I paint the main guy using black gouache fairly transparently. Tip: Before you start painting someone in a restaurant, check their plate. If it's nearly empty they might not be there long.


I begin to introduce some white gouache and build opacity, add detail, and correct errors.
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Tuesday, August 4, 2015

New Sketchbook Cover

It's always fun to paint the lettering on a new sketchbook cover. This one's called "Entrance Ramp" after the first painting in the book. I drew the guidelines with a white Supracolor Watercolor Pencil and a ballpoint pen.

I'm using One-Shot lettering paint (chrome yellow) on a Pentalic watercolor journal.
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Previously: Your sketchbook covers
Titles on sketchbook covers

Monday, August 3, 2015

Edelfelt's Sketchbooks

The Finnish National Art Gallery has released online the sketchbooks of Albert Edelfelt (1854-1905).


Since the 104 sketchbooks are in chronological order, you can trace the journey of his mind and see the people he met and the moments he lived.

The books begin in his youth and reflect his early exposure to academic drawing at the Drawing School of the Finnish Art Society. He also studied with Adolf von Becker and later with Jean-Léon Gérôme at the Ecole Nationale des Beaux Arts in Paris (1874-1878).


There are babies newly born and relatives on their death bed, both common subjects of 19th century artists.

Edelfelt had a special gift for painting children. His sketchbooks reflect unselfconscious moments of children's lives, such as musical evenings, and kids at play. 

Albert Edelfelt, Boys Playing on the Shore, courtesy Google Art Project
Here's one of his finished paintings of children, for which he is justly revered not only in Finland, but around the world.


Don't miss his copies of Sargent in #19, dissections in #22, studies at the Prado in #27, and testing out a watercolor set in #100 (above).
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Thanks to the Finnish National Gallery for making these works accessible to the public, and thanks to Finnish illustrator Ossi Hiekkala (check out his work) for letting me know about it.

Sunday, August 2, 2015

Lovell's Frozen Companion


A friend sent me this unusual painting by Tom Lovell (1909-1997). Apparently Lovell came across the strange true story about two gold miners in Greenland. One of them couldn't take the weather and died. His companion buried him under the woodpile because the ground was frozen. After a while the survivor went a bit crazy with loneliness. Every once in a while he brought the frozen corpse into his little cabin as a dinner companion. He wasn't much for conversation, but he brought back memories of the good old days.

Saturday, August 1, 2015

GJ Book Club: Chapter 17: Portrait Drawing

On the GJ Book Club, we're looking at Chapter 17: "Portrait Drawing" in Harold Speed's 1917 classic The Practice and Science of Drawing.

Now we arrive at a solid chapter that is full of Speed's best thoughts about how to approach a portrait. He's not only talking about drawing, but about painting, too. I'll paraphrase Speed's points in bold, followed by further comments and links to previous GJ posts that discuss the topic further.

1. An individual's personality affects the outward appearance of their face, both the overall form and the features.
This leads to a question I've often pondered when I'm riding the subway or looking at criminal's mugshots. Can you read a person's biography from their face alone? How much are our innermost lives written on our faces?

2. The real object of the portrait painter is to seize on these unique characteristics of the sitter, even if they are shy and self-conscious about those qualities.
Speed says, "Some close study of individual characteristics must be the aim of the artist." Recent studies of face recognition have shown that the way we remember faces is by cataloguing the ways they deviate from the norm. We keep a mental catalog of their unusual qualities.


Caricaturists know this (above by David Boudreau) and they're experts at emphasizing those deviations.


King George V by Joseph Solomon
3. Some people think that emphasizing the uniqueness of the sitter goes against the goal of capturing their ideal beauty, but if you don't focus on this, you'll lose the likeness.
In Speed's words: "Catching the likeness, as it is called, is simply seizing on the essential things that belong only to a particular individual and differentiate that individual from others, and expressing them in a forceful manner."

4. No two people look alike; even if the differences are slight, we can recognize someone after a long time or from far off.
We've all noticed this when we see someone we know in a crowd way off. We're also attuned to recognizing very slight differences in body posture and walk cycles, too, which is why a walk cycle is a central job of designing an animation character.

5. We record the memory of a face not as a collection of individual details, but as a gestalt, or an overall impression.
He says it's important not to dwell too much on any one feature, but to develop the whole subject as a general impression and get that right before honing into the details. You can see this in quick portrait sketches (above) or unfinished paintings by master portraitists.

6. Your eye has to be "fresh" to recognize these differences. If you've been looking at your picture for too long, you lose sight of the uniqueness of the subject. 
The best illustration of this is this video, which will blow your mind if you haven't seen it before. Look at the cross in the middle of the frame, as unaltered photos of celebrity faces flash by. They will appear to be distorted caricatures, but they're not. Your "fresh eye" is seeing them as distinct and unique variations.  

7. Look for great qualities in the old masters, and then seek those qualities as you observe living examples in nature.
Another point Speed makes is to get to know the person's biography first, at least the main qualities of his temperament that are likely to have influenced his or her face. Another way I think of this is, what is their central metaphor? What is the basic story they keep telling about themselves? Do they present themselves as a victim, a clever trickster, a lover, a thinker, or a rogue? Speed says, "The habitual cast of thought in any individual affects the shape and moulds the form of the features. So I would say, chat it up with the person, and if possible keep them talking throughout the sitting. If they're sitting there like a wooden statue, there's no way you'll capture their true likeness.

8. Get the exact proportions correct first. The metrics have to be right.
We saw this in an earlier post when I interviewed one of the artists for Madame Tussaud's.


Portrait by Boldini

9. Speed's criticism of the "striking" portrait. 
Speed says, "Probably the most popular point of view in portraiture at present is the one that can be described as a "striking presentment of the live person. This is the portrait that arrests the crowd in an exhibition. You cannot ignore it, vitality bursts from it, and everything seems sacrificed to this quality of striking lifelikeness. And some very wonderful modern portraits have been painted from this point of view." 

He then goes on to question this fashion. I'm not sure exactly who he had in mind, but it might be Boldini, who did many such striking portraits, and they're related to the bravura of Hals. I doubt that Speed is criticizing Sargent, but he might be.



9. Speed outlines two methods for developing the portrait:
a) Mass in the impression, then finish the eyes first and then finish the rest of the face, moving outward from the eyes. Some contemporary painters advise actually constructing the face outward from the eyes, a more radical version of what Speed is proposing—but this method, I believe, is prone to errors in construction.

b) Block in the overall impression and develop areas throughout the face all together, finishing up the eyes later in the process.



10. Speed's classifications of portrait styles:
a) The quiet and sober portraits of Holbein (above).
b) "Seeking in the face a symbol of the person within." He gives the example of G.F. Watts (below).

Watts portrait of Wm. Morris
c) "Treating the sitter as part of a symphony of form and color." Example, J. McNeill Whistler.

11. Speed cautions against capturing momentary expressions (or contemporary fashions).
He traces this to the ability of the camera to capture a smile. Speed says you wouldn't want to live with a person who is smiling all the time (creepy), so you wouldn't want to live with a portrait like that, either. What would Speed think of modern portraits, where the fashion nowadays is to show the subject grinning? A "fixed smile is terrible," Speed says.

No one can hold a smile very long. That's why someone needs to count down "3, 2, 1, Cheese!" when we take a smiling photo. (See my previous post on Smiling Presidents)


Feel free to offer your comments on any of the points mentioned above, or other points I may have missed.

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The Practice and Science of Drawing is available in various formats:
1. Inexpensive softcover edition from Dover, (by far the majority of you are reading it in this format)
3. Free online Archive.org edition.
and The Windsor Magazine, Volume 25, "The Art of Mr. Harold Speed" by Austin Chester, page 335. (thanks, अर्जुन)
GJ Book Club on Pinterest (Thanks, Carolyn Kasper)