The magazine also has an interview with Robh Ruppel, one of the pioneers of digital plein air painting, who teaches and paints in Los Angeles.
Plus there's a review of the book "The Art of Journey," about the visual development for the video game Journey. The game is full of luminous limited color palettes and dreamy floating sequences. The book (and the Bluecanvas article) document the development of the vision for the game by art director Matt Nava his team.
Also covered in issue 14: Aaron Smith, Yarn Bombing, LAAFA, Imaginary Forces, Jaime Brett Treadwell, Mark Reep, Juan Travieso, Alejandro Dini, Lok-Him Fung, Joe Kresoja, Taylor Mazer, and Marcela Bolívar.
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Bluecanvas: The Artist's Network
Robh Ruppel portfolio on Concept Art World
Previously on GurneyJourney: Bluecanvas Interview
Gurney interview on BC website
The Art of Journey on Amazon.
Funny you should mention that. I just ran across BlueCanvas last night at Barnes and Nobles store, and saw your article. I had never seen that magazine on the racks before! It's a very informative and enjoyable magazine. Your pieces were fantastic, too!
ReplyDelete"Digital plein air painting": what a strange combination of words to ponder!
ReplyDeleteI guess I'll have to find the magazine and read about it, along with your article. It all sounds very interesting.
Whoa I'll have to pick this up! I'm a big fan of Robh's paintings. I love how he redesigns a lot of his digital landscape paintings. He talks about it a little bit on his blog.
ReplyDeleteJust curious but is it still considered a plein air painting if you make certain design differences and don't just try to paint exactly what you see?
Jeff, I don't know how others define it, but I would consider it a plein air painting if it's done on the spot, whatever the medium and whatever the level of redesigning. "Plein air" just means "open air." We used to call it "on the spot painting" before the plein air terminology came along. Robh in particular uses a lot of rectangle shapes to design entire scenes, and he was one of the guys to figure out how to hood the screen to cut the glare.
ReplyDelete