In digital work, the appearance of overall equal texture can happen when a bumpy 2-D pattern is mapped equally over a form. The texture is rendered essentially the same way in the shadow as it is in the light, but in a reduced value or tone. Traditional painters are tempted to do the same. That way of doing texture doesn’t look real because it’s not how the eye sees it.
In fact, the textural relief is not equally apparent in the light and shadow. Texture is very difficult to see at all in the shadow region, and it’s only slightly more visible in the fully lit areas. The place to see texture is in the halflight.

The halflight is sometimes called the halftone or demi-teinte. This is the area where the form transitions from light into shadow. Astronomers looking at photos of the moon call this region the terminator. It’s the area where the raking light brings out the detail of the craters.Happy Thanksgiving. And remember, when you're eating a turkey, you're really eating an "avian dinosaur."
2 comments:
Nice work as always Mr. Gurney.
wow, this is quite interesting tipo, I'd never thought this before, but it totally makes sense.
and it can be applied in severeal purposes.
I have a question. how this affects ambientations where highlights fade into absolute white?
I mean, it's the texture range closer to the highlight or shadow?
because of the tone of the shadows in texture.
Thanks for the tip Mr. Gurney.
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