🎮 I did some freelance work for the Atari game called "Galaga." The painting below is in oil.
🎮 The actual screen graphics were pretty basic. Orderly lines of bug-like monsters swarm overhead and drop bombs on you.
🎮 The whole idea with the package art was to develop the 3D fantasy in the player's imagination.
🎮 Although there were home versions of the game, you had to play the arcade version to see the ultimate levels. I wasn't very good at playing the game, so I went to the arcade and offered quarters to the kids who were good at it. I said all I wanted to do was watch them play and sketch the monsters. When I came back the next day there was a whole line of kids with their hands out. Don't know if I would do that now.
8 comments:
I remember that game. And you're right, in today's world people would raise an eyebrow if you were doing that, regardless of how innocent the cause.
What a fun way to do art research!
--Cedar
True
It never occurred to me before, but does it seem odd to use analog artwork to promote an electronic video game? Maybe not. Actually, I think there's something about seeing the same subject depicted in different ways and through different means that makes it feel more real. Like, if you see a statue, a painting, and a movie of a person, the overall representation of that person feels richer.
That machine ate a lot of my quarters when I was a kid.
Wow! I remember that package art. I never would have guessed you did it!
That's a great story about the arcade kids. The endless quest for quarters to feed into arcade machines was a feature of my generation's childhood; I bet those kids thought they'd struck it rich.
Galaga?!Woah!.I wish this was on a t-shirt.
In whole The Art of Atari book and they have no mention about this! That's an overlook. Amazing art!
I loved the game version on Amiga especially those moment when something "went wrong" between levels :)
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