Tuesday, June 6, 2023

Latin Woody Meets Mrs. Basher

 Meanwhile, from the land of stop motion....

5 comments:

Pierre Fontaine said...

I like the stand used to keep the models upright while doing the walking animation.

Could you explain a bit about how you got Mrs. Basher to scowl? I'm assuming there was some way to manipulate the face and that it wasn't done digitally?

As a big fan of stop motion and animation in general, I'm glad to see that you're experimenting with this medium again.

Pierre

James Gurney said...

Hi, Pierre,
Thanks. There's so much digital animation/VFX pumping through all the channels — some of which is wonderful of course — that I find myself heading in the opposite direction.

Everything here is fully practical in-camera FX. It looks different, and people don't seem to mind the wires. The first scowl on the little stop motion puppet is just a head swap for another sculpt. The expression in the last shot is from a latex-and-wood, live-action rod puppet that's twice the size of the others with glass beads for eyes.

All the stop-motion is shot en plein air, animated straight ahead on a timer with no Dragon Frame. During the jump-and-tumble sequence, motion blurs are captured with stills shot in burst mode with 1/10sec exposures, compiled in Time-Lapse-Assembler. VO is in post.

arturoquimico said...

Clever... Also, your Spanish is very good...

Tobias Gembalski said...

I really like the animation of Woody when he speaks of "kissing" (scene 4), good poses and gestures! I wonder if you prepaired/planed the timing beforehand?

I agree, real handmade stuff just feels refreshing different and alive...

Greetings from
Tobias

James Gurney said...

Tobias, No, this is really animation on the fly, mostly on a timer, which means changing a new pose every five seconds and guessing on the slow-ins and holds.