This weblog by Dinotopia creator James Gurney is for illustrators, plein-air painters, sketchers, comic artists, animators, art students, and writers. You'll find practical studio tips, insights into the making of the Dinotopia books, and first-hand reports from art schools and museums.
You can write me at: James Gurney PO Box 693 Rhinebeck, NY 12572
or by email: gurneyjourney (at) gmail.com Sorry, I can't give personal art advice or portfolio reviews. If you can, it's best to ask art questions in the blog comments.
Permissions
All images and text are copyright 2020 James Gurney and/or their respective owners. Dinotopia is a registered trademark of James Gurney. For use of text or images in traditional print media or for any commercial licensing rights, please email me for permission.
However, you can quote images or text without asking permission on your educational or non-commercial blog, website, or Facebook page as long as you give me credit and provide a link back. Students and teachers can also quote images or text for their non-commercial school activity. It's also OK to do an artistic copy of my paintings as a study exercise without asking permission.
I like the stand used to keep the models upright while doing the walking animation.
Could you explain a bit about how you got Mrs. Basher to scowl? I'm assuming there was some way to manipulate the face and that it wasn't done digitally?
As a big fan of stop motion and animation in general, I'm glad to see that you're experimenting with this medium again.
Hi, Pierre, Thanks. There's so much digital animation/VFX pumping through all the channels — some of which is wonderful of course — that I find myself heading in the opposite direction.
Everything here is fully practical in-camera FX. It looks different, and people don't seem to mind the wires. The first scowl on the little stop motion puppet is just a head swap for another sculpt. The expression in the last shot is from a latex-and-wood, live-action rod puppet that's twice the size of the others with glass beads for eyes.
All the stop-motion is shot en plein air, animated straight ahead on a timer with no Dragon Frame. During the jump-and-tumble sequence, motion blurs are captured with stills shot in burst mode with 1/10sec exposures, compiled in Time-Lapse-Assembler. VO is in post.
I really like the animation of Woody when he speaks of "kissing" (scene 4), good poses and gestures! I wonder if you prepaired/planed the timing beforehand?
I agree, real handmade stuff just feels refreshing different and alive...
Tobias, No, this is really animation on the fly, mostly on a timer, which means changing a new pose every five seconds and guessing on the slow-ins and holds.
5 comments:
I like the stand used to keep the models upright while doing the walking animation.
Could you explain a bit about how you got Mrs. Basher to scowl? I'm assuming there was some way to manipulate the face and that it wasn't done digitally?
As a big fan of stop motion and animation in general, I'm glad to see that you're experimenting with this medium again.
Pierre
Hi, Pierre,
Thanks. There's so much digital animation/VFX pumping through all the channels — some of which is wonderful of course — that I find myself heading in the opposite direction.
Everything here is fully practical in-camera FX. It looks different, and people don't seem to mind the wires. The first scowl on the little stop motion puppet is just a head swap for another sculpt. The expression in the last shot is from a latex-and-wood, live-action rod puppet that's twice the size of the others with glass beads for eyes.
All the stop-motion is shot en plein air, animated straight ahead on a timer with no Dragon Frame. During the jump-and-tumble sequence, motion blurs are captured with stills shot in burst mode with 1/10sec exposures, compiled in Time-Lapse-Assembler. VO is in post.
Clever... Also, your Spanish is very good...
I really like the animation of Woody when he speaks of "kissing" (scene 4), good poses and gestures! I wonder if you prepaired/planed the timing beforehand?
I agree, real handmade stuff just feels refreshing different and alive...
Greetings from
Tobias
Tobias, No, this is really animation on the fly, mostly on a timer, which means changing a new pose every five seconds and guessing on the slow-ins and holds.
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